Tear

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Tear
Tear.jpg


Name
Classified
Codename
Tear
Aliases
Ta'Sath
Age
Unknown
Height
6'0
Weight
170
Eye Color
Gold
Hair Color
Dirty Blonde
Home Planet
Unknown: Rumored Iridonia
Affiliation
Imperial Office of the Inquisitoriate
Spouse
None
Mother
Unknown
Father
Unknown
Siblings
Unknown
Ship
None
Droids
None









After a long absence from the public arena, Grand Inquisitor Tear returns in clandestine fashion to set in motion the gears of his secret agenda. Laying claim to old debts and former captives, Tear initiates contact in his typical no-argument style with the Cizerack Crime Vigo, Sasseeri Reeouurra - to whom he charges the task of locating the nefarious Darksider, Lilaena De'Ville. He also reinitiates the Master/Apprentice relationship with the broken Sith Hera DrenKast, who yet remains a prisoner of the Inquisitoriate. These females are to play a role in Tear's ploys, whether they will to or not.


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Biography

Early Career

Much of Tears past was veiled under the shadow that was Darth Vader. As a result of the Sith lords death at Endor much is left to speculation or rumor. The most popular theory of which portrays Tear as an assassin serving under Vader much like Palpatines order of 'hands'. Along with the future Grand Inquisitor were five other adepts for a complete team of six. The reason for Darth Vaders use of assassin's is relatively unknown but their use was in large kept a secret, even from the Emperor himself.

Their missions were often considered by Vader to be un accomplishable. With little to no valid intelligence leading into the missions the team was left to themselves to find a means to an end in accomplishing the often suicidal tasks. Often finding themselves poorly equipped, and badly outmatched by their opponents casualties on the team were frequent, with no adepts taking the place of those fallen in previous sortie. Vader often considered the assassins to be expendable providing them with the bare basics of lightsaber combat and training. The team of six were only provided with two lightsabers to share between them on their missions.

What the team had in abundance were performance enhancing drugs of various properties. The chemicals could induce improved reflexes, stamina, strength, and in several cases improved regeneration letting members survive what would otherwise have been mortal wounds, there were however, drawbacks. The effects of withdrawal were extreme, with light cases causing memory loss of recent events, to more extreme cases causing internal organs to fail or even resulting in death. In extreme cases a permanent dependency on the drugs became the only sustainable way to avoid such fates once addiction set in.


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Current Timeline of Roleplays