-
Feb 19th, 2017, 04:50:41 PM
#1
Imperial Assault Campaign Notes
Thanks for the game. Our stats after the last game:
Charley Fenn Signis, the Hardened Veteran
Chris Diala Passil, Haunted Exil
Jenny Mak Eshka'rey, Bold Renegade
Peter Empire, Subversive Tactics
Agenda Decks:
Imperial Security Bureau
Agents of the Empire
Lord Vader's Command
Imperial Industry
Retaliation
Imperial Discipline
Missions inside the Deck:
Generous Donations
Brushfire
Temptation
Homecoming
Target of Opportunity
Luxury Cruise
A simple Task
Sorry about the Mess
Viper's Den
The Spice Job
Loose Cannon
650 Credits Heroes
1Ep for everyone
1 Influence for the Empire
-
Feb 19th, 2017, 06:14:45 PM
#2
That was a really fun game. I'm surprised how unbelievably desperate it got. Doubly surprised that we managed to keep everyone alive! THIS TIME THE BOTHAN LIVES, BITCHES!
I'm curious how many turns it took to complete. The ticking clock definitely influenced a lot of my choices and I wonder if I would have played differently if I used some of those turns to heal and rest rather than repositioning aggressively. That being said the layout of the map really did not give many options (if any) to do that, so our results speak for themselves.
Closing the blast doors is really an awful game mechanic, yikes.
-
Feb 20th, 2017, 12:40:18 PM
#3
Doors are in general a terribly dangerous elemnt in this game. They trigger a lot of events and Reserve troops.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
Bookmarks