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Thread: Yo Dawg, Where I Sit? (Star Trek)

  1. #1

    Yo Dawg, Where I Sit? (Star Trek)

    First off, let me show you this awesome feature of the official website for the movie:

    http://www.startrekmovie.com/panoramas/bridge.html

    It's basically Google Street View but for the set of the Enterprise. It lets you have a quick look at a couple of the consoles, and is generally good for getting a feel of where the doors are and stuff, which will probably be kinda useful for posting.

    Something that you might notice if you're as geeky as me is that the big wide screens above the wall consoles have each have 1701 and four letters after, which is the set designer's way of being awesome and helping nerdy people like me work out who sits where.

    Based on that, and my "you know enough that we probably shouldn't let you reproduce" level of Star Trek trivia knowledge, here's a little annotated graphic so you guys can work out who sits/stands where, does what, etc. I figured this might be particularly useful for Charley, so he knows where to aim the army of alts he seems to be brewing up.


    1 - Commanding Officer (Capt. Érinthe Hetetlen)
    Where the Captain sits; or whoever happens to be in charge at the time. The buttons on the arm of the chair include an intercom to contact other areas of the ship.

    2 - Helmsman (LCdr. Ari McKenna)
    The driving seat. The RCS (Reaction Control System) thrusters are controlled with the console in front of the Helmsman: these thrusters can be used for pitch, roll, and yaw, as well as slow movement along a specific axis (like flying directly upwards). The impulse engines are controlled by a speedboat style throttle that is located on the "trunk" of the console between the Helmsman and Navigator (see panorama). Another speedboat throttle is located on the left hand edge of the console to activate the Warp engines; the Navigator has one of these as well.

    3 - Navigator (Lt. Joraan Kolar)
    The co-pilot. While the Helmsman steers, the Navigator plots the course that they follow, avoiding debris, asteroids, and other obstacles. The Helmsman normally engages the Warp engines, but the Navigator plots the course. Also, the Navigator usually activates the shields and controls the ship's offensive weaponry (torpedoes, red phasers): this is so they can plot a course to what they want to shoot at, and then shoot at it.

    4 - Science Station (SCNC) (Ens. William Renard)
    Two science officers monitor the output of the ship's sensors. This largely boils down to electromagnetic readings, particle readings (tachyons, gravitons, etc), and lifesigns. The people sitting here vary drastically depending on the current mission (scanning a nebula might require different officers/specialists to scanning a planet), though the ship's senior Science Officer gets first dibs.

    5 - Communications Station (COMM) (Lt. Thaitla K'perr)
    There are always two communications on duty, who split responsibilities between them. One may monitor local/EM/radio communications while the other monitors subspace. During combat, one may monitor friendly transmissions while the other monitors enemy ones. In fleet actions, one may concentrate on listening while the other concentrates on transmitting. When there are too many things going on for just two officers to listen (eg. in fleet combat), science officers may help out with these responsibilities from their station.

    6 - Navigation Support
    Particularly in combat situations, there can be too much for the Navigator to concentrate on alone. The two officers at Navigational Support can monitor sensors looking for obstacles, and are within earshot of the Navigator to relay that information. Also, the officers at Navigation Support can serve as a Relief Navigator, should the Duty Navigator need to leave their post. During complicated combat manoeuvres, the Relief Navigator can take over providing nav instructions to the Helmsman, so the Duty Navigator can concentrate on

    7 - Tactical Station (Defence/DFNC)
    In combat situations, the Navigator and Navigation Support focus on plotting courses and firing offensive weapons, while the two officers at the Tactical Station concentrate on the defensive systems. One will monitor the shields, and will divert available power between different areas of the shield grid as needed. The other controls the point defense phasers: the short-range / rapid-fire (blue) turrets used to shoot down enemy missiles.

    8 - Security Station
    At all times, a security officer will be present on the bridge, to coordinate all security personnel deployed both on and off the ship. If the ship is boarded, this Security Officer will divert personnel accordingly. If a security detail is needed for an away team, this Security Officer will select and deploy them.

    9 - Helm Support
    This station is typically manned by officers who monitor the status of the ship's propulsion systems, and coordinate with the engine room if necessary to provide for any power requirements. Should a piloting manoeuvre require the Helmsman to have more than two hands, Helm Support can assist in this regard. Often, one of the officers will be qualified to serve as a Relief Helmsman.

    10 - Environmental Control
    This station monitors the integrity of the ship's life support systems, and of it's internal atmosphere. Should hull breaches occur, Environmental Control is responsible for sealing emergency bulkheads, activating forcefields, and ensuring that atmosphere is restored to depleted areas. They also monitor for environmentally hazardous factors like fires and, if possible, deal with these remotely. The engineering officers stationed here are also in a position to monitor internal lifesigns, and can assist in the deployment of medical teams.

    11 - Damage Control
    While Environmental Control focuses on maintaining the ship's life support viability, Damage Control focuses on it's operational viability. The engineering officer stationed here will coordinate repair teams and direct them to damaged areas, and will also coordinate systems being diverted, rerouted, or the activation of back-up systems.

    12 - Science Officer (LCdr. T'Preth)
    Typically, a science officer will be stationed within earshot of the Captain in order to more easily coordinate with the science department. They may be an appropriate mission specialist, the Chief Science Officer, or a senior science officer whose discipline doesn't require them to have direct access to sensor telemetry. They are able to coordinate between the bridge and the science labs elsewhere on the ship, and can also liaise with the medical staff if required.

    13 - Quartermaster (Cdr. Taris zh'Khali or Lt. Grayson Dawes)
    In nautical terminology, the Quartermaster is associated with helm and navigation, not logistics. Aboard a starship, the Quartermaster serves a primarily monitoring role, and will often be the one officer who provides information on things such as shield status and power levels to the Captain, so that there is only one voice speaking rather than several. Often, the Quartermaster will monitor the vital signs of an away team, and may coordinate with transporter staff to facilitate their deployment and retrieval. Aboard the USS Valiant, the First Officer will often man this station if they are on the bridge in addition to the Captain.
    Last edited by Captain Untouchable; Jul 5th, 2013 at 12:26:03 AM.

  2. #2
    Thaitla K'prerr
    Guest
    Great, I've got to work with the first officer standing over my shoulder, checking to make sure I don't screw up

    E: Also, who is that git standing in front of #3?! Your parents weren't windowmakers, GTFO!

  3. #3
    I have a copy of the Star Trek Star Charts, which is basically a semi-official map of the Federation. However, everything in the map (borders, membership status, etc) is valid as of Star Trek Nemesis, which limits it's usefulness to us. Also, there are quite a lot of TOS era planets missing, as well as planets from Season 2/3/4 of Enterprise, etc.

    To compensate, I've started doing a revised version of it that is valid for 2258 in the alternate timeline. Most of the stars are in the right places (aside from a few TOS ones), I've regressed back the borders appropriately, and added some membership/allegiance colour coding and such. There's even a red line that shows the route that we'll be taking in our first few stories, which I'll update.

    There's still more to do, like adding the sector gridlines and such, but yeah: that's the WIP so far.
    It's like that, and that's the way it is.

     

  4. #4
    Bianca Littizetto
    Guest
    I'm blowin' up your comm, bitchin' about the quality of your coffee.

  5. #5
    Just now seeing this, but awesome map resource. I'd always wondered where things were in relation to us, and never really bothered looking deep into it. Sweet!

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