RE: Ripple Effects
We do have events that cause ripples already... but I think the big problem we've got is that we explain the idea, and then start the build-up. Everyone gets really enthusiastic about the possible rammifications of the Rebels discovering that Dan is a Sith, but we then embark on a long road to get to that point.
Maybe we need to start coming up with more sudden ripple effects? If we were doing an RP based on the new Star Trek movie, the destruction of Vulcan could be the cause of our ripples: something that happened extremely quickly on screen, but that completely rewrote the entire universe.
Maybe we should try starting at the cause of the ripples, rather than starting with the causes of the cause of the ripples? Some sudden, shocking, Return of Palpatine / Vong Invasion style game-changer that comes completely out of left-field, so that we can strike with posts while the inspiration-iron is still hot?
RE: GM'd Forum Roleplaying
I like the idea of a GM, and the notion of players discovering stuff as we go... but I'm not sure how we'd implement it. Using Dark Banana as an example - we seem to have a lot more more Keanu Banana and Hitler of the Mountain characters than we do regular old Glens and Dasquians: quite a lot of the characters we play are (understandably) pretty important members of the Rebel Alliance and the Galactic Empire. Those are the sorts of characters that a GM would normally control.
How would we make a GM situation work for our Generals and Jedi Masters? Or would it be something that we'd only be able to employ for the likes of Rogue Squadron, special forces, Jedi "away teams", etc?
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