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Thread: The value of a credit?

  1. #21
    Drin Kizael
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    These are sample prices from the WotC Star Wars RPG book. I almost always tend to disagree with these types of books, but here the prices made sense (mostly), thinking of a credit to be around a Euro. For you online shoppers, when you see these prices, think NEW and RETAIL.
    Weapons:

    Blaster Pistol: 500
    Heavy Blaster Pistol: 750
    Light Repeating Blaster Rifle: 2,000
    This is comperable to new gun prices today.
    Consumer Electronics:

    Personal holoprojector: 1000
    Holorecorder: 3000
    Databad: 1,000
    Mastercraft Datapad: 2,000
    Macrobinoculars: 600
    This holoprojector and recorder seems kinda high to me, considering what PDAs, PSPs, and ipods cost. But at the time this book came out, they may have been comparing it a high end TV. The datapads, though, are comperable to low-end retail prices for PCs today. Good RF binoculars also cost that.
    Common Services:

    Meals: 5-50
    Lodging: 50-200
    Medical treatment: 250
    Bacta dunk: 3,000
    Here they COMPLETELY lose me. Whoever came up with these is on crack when you look at the other prices. Meals are insanely pricey, but apparantly lodging is dirt cheap and the medical prices must assume everyone has great insurance.

    One service they did not list was space travel, which irks me. But I kinda used Han and Ben's haggling as a benchmark.

    Despite Lucas' fast and loose treatment of space travel times in the prequels... hyperspace travel in the original trilogy and the EU is a half a day to a half a week prospect. It requires fuel, food, and room and board. The pilot's gotta make it worth their time.

    In the real world, a plane trip with a gazillion passengers crammed in the seats is $200-$1,000. Factor in offering a passenger room to move and sleep to the value and a base of say 1000-5000 doesn't seem too unrealistic. Add no questions asked and Imperials, I'd want 10,000, too.

    Now here's where the value of the item starts to drop from what we think of today. Realize that this galaxy is a place where the transportation industry is HUGE. So having so many vehicles of different types in production drives down the cost:
    Surface Vehicles:

    SoroSuub X-34 (Luke's - Economy car): 2,500 - 10,550
    Speeder Bike (Endor model): 2,000-6,000
    Sail Barge: 50,000 - 250,000

    Shuttles/Air speeders:

    Taxi: 10,000-20,000
    Incom Airspeeder (midsize sedan): 6,000-12,000
    Cloud Car: 10,000 - 20,000
    Koro-2 Airspeeder (sports car) 16,400 - 24,800
    Combat Airspeeder: 25,000 - 50,000

    Starfighters:

    TIE: 25,000 - 60,000
    X-Wing: 65,000 - 150,000

    Space Transports:

    YT-1300: 25,000-100,000
    Firespray-31: 30,000 - 120,000
    Now sadly, they did not give prices for any new, modern transports with the kind of room that the Falcon had. I always put them at 150,000 - 425,000 in my campaign based on the prices of 1-4 bedroom homes.

    Because...
    Capital Ships:

    Corellian Cruiser (16 passengers): 550,000 - 850,000
    Corellian Corvette (600-700 on board): 1.500,000 - 3,500,000
    Republic Assault Ship: (16,000 troops + 700 crew): 19-29,000.000
    So there you have it.

    Think of most stuff slightly better (cheaper) than the U.S. dollar (aka the Euro). Think of speeders like typical cars, starfighters like high performance sports cars, and freighters like houses.

  2. #22
    Originally posted by Arya Ravenwing
    I highly doubt it would be used much in RP, but I like figuring stuff like this out. :mneh to you, Pierce!
    I'm not saying you can't or shouldn't. If you're doing it for fun and plan to use it later, more power to you.

    Math = almost cool then.
    Econometrics for the win!

    Originally posted by Morgan Evanar
    It would be nice if we had a good idea of how to value goods and services. I don't like making up BS if I don't have to.
    That's the concept behind roleplaying though, is making things up.

    Seriously, I wouldn't say anything but this whole idea screams "bean counting" to me, and I've been around long enough to remember where that usually goes. You can research the matter if you like, you can sit down and work it out on paper, and you can even get people to agree that a decent meal costs 5 to 10 credits, but at the end of the day you'll be comparing it all to your own experiences with money anyway.

  3. #23
    Drin Kizael
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    Originally posted by Bette Davis
    I figure a datapad costs like two credits. Work your way up from there.
    A blank data CARD (to store the data on), would cost like 2-10 credits.

    A comlink is 200 ... which I guess is about right for a cell phone.

  4. #24
    Cat Terrist
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    The only real canon indicator of the cost of crap is from Ep 1 and Ep IV - 10,000 credits are a load of cash. From a totally unscientific observation, I think Lucas used something close to US dollars and thought of cars as a price base for aircraft.

    If 10,000 is 'close' to be able to buy a working spacecraft and 15,000 to pay off a large smuggling debt, then it's not unresonable to say spacecraft would comapre to today's car prices.

    Scientific thought also suggests TIE fighters would be the cheap Korean cars of the Galaxy - they were not built with BMW-ese features. They were mass produced with cheap plastic interiors and no radio. Your X-Wing gets the leather interior and varible cam timing with six speed and AWD. The space transporters are your large trucks that Mom Twi'lek drops the kids off to school with.

  5. #25
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    Originally posted by Pierce Tondry
    Seriously, I wouldn't say anything but this whole idea screams "bean counting" to me, and I've been around long enough to remember where that usually goes. You can research the matter if you like, you can sit down and work it out on paper, and you can even get people to agree that a decent meal costs 5 to 10 credits, but at the end of the day you'll be comparing it all to your own experiences with money anyway.
    If you don't care please stop posting in this thread.

  6. #26
    Grym Kandle
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    goi, I've been posting from the strangest places, unfortunately Morgan, all of them where I don't have access to the tables, which are the price ranges in the new SWRPG books. But I can give some examples off the top of my head.

    power cell - .1 cr (batteries for lightsabers and small electronic devices)
    energy cell - .1 cr (ammo for blasters and light arms)
    environmental cloak - 10 cr
    utility belt - 10 cr
    datapads and holopads - 300-500 cr depending on the type
    datachips are about what Drin said
    commlink - 100 cr
    blaster pistol - 400 cr

    This should mostly be accurate, and its relatively close to what Drin has quoted above but I believe that the prices have gone down somewhat since the more recent updates to the books

    I do know for sure that a Z-95 Headhunter in the new books runs for 42,000 cr and that a standard TIE was much closer to 28,000 due to their easy manufacturing and mass produced line.

    I have a bit more to say but I to be going now and I'll put up the rest when I can get to them later on tonight.

  7. #27
    That I do not care is an erroneous conclusion. I am warning against what I perceive to be a bad idea.

    My piece is said though.

  8. #28
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    This isn't law, or going to become law. You only said it was a bad idea because of bean counting. We're not going to be bean counting.

    It would be nice if hey, neato, a starfighter is worth 45k credits if you care to wonder. Ok? Thats the extent of this thread.

  9. #29
    My apologies. Seemed like there was a standardization issue in the works.

  10. #30
    Y'roth Helghast
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    (This being Grym Kandle)

    Bah, forego the books for now, a sibling has ran off with them to some other state for his holiday. Go figure.

    I think Drin and I, mostly Drin, concluded, for the most part, what was needed.

  11. #31
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    I like the idea of one credit being equal to one British pound.

    Out of curiosity I had a peek at what the going rate was for a few things on KOTOR, and with the credit:pound conversion it makes sense.

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    I think we have all provided sufficient evidence to make the credit equal to the US dollar or Sterling pound. This is great because it will only prove to perpetuate the common sense rule in our roleplaying: if you decide to sell your old landspeeder, don't expect to get 20k credits for it.

    So, unless anyone has any serious objections, I think we are in a comfortable position to settle on the value of the credit.

  13. #33
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    I know this - -the Protoype Imperial I-class Star Destroyer was completed 60,000,000 credits underbudget bringing the total cost to 14,940,000,000 credits

  14. #34
    Lion El' Jonson
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    Originally posted by Telan Desaria
    I know this - -the Protoype Imperial I-class Star Destroyer was completed 60,000,000 credits underbudget bringing the total cost to 14,940,000,000 credits
    Although it had approximately 40,000 design flaws waiting to happen, which ended up costing several billion more to fix, and only got worse in the Imperator II.

    I generally like the idea of setting a value for the credit, but I think we're making a mistake by attempting to draw links with RL and SW Universe things. Firstly, I think that the RPG book has placed electronics at far too high of a price. We have to remember that we're in a galaxy where entire planets are available as factories, while others exclusively mine for ores. Economies of scale are likely to come into play here, as well. I a company like Czerka or Incom can't undercut the prices that Microsoft charges today (a company like Microsoft would be tiny in comparison), then we're going about this wrong.

    The prices of small spacecraft and vehicles seem alright; but there is obviously a discrepancy between purchasing an Imperator by Telan's count and purchasing a Rebel Assault Cruiser. I remember that Booster Terrik demanded one billion credits for his 'captured' ISDII after the battle of Thyferra, but he considered that a bargain, so I think we should go with astronomically high values for the larger capital ships.

  15. #35
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    ^ That would be in-line with the cost of an aircraft carrier, but I think economies of scale for capitals would put them at the 100mil mark.

  16. #36
    Drin Kizael
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    Originally posted by Lion El' Jonson
    I generally like the idea of setting a value for the credit, but I think we're making a mistake by attempting to draw links with RL and SW Universe things.
    Overanalyzing the economics of a fictional universe will only lead to more questions and more contradictions. It defeats the purpose.

    Obviously we need to allow freedom for people to throw in their own factors. But since the prices in the movies, the EU, and the RPG books all more of less match up in the same ballpark as the Euro, it's a good baseline. People can relate to it.

    No one is setting up a table and a conversion rate that you MUST abide by. That'd be silly. It's just a guide to help those who like consistency.

  17. #37
    Lion El' Jonson
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    ^Right, I agree with the basic value of the credit itself; I just think that the prices we're setting on some objects aren't taking into effect changes in technology and such. As you said, however, we're just aiming for consistency, so I don't have a problem with anything.

  18. #38
    Grym Kandle
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    Here's the Core rulebook's charts on commodities and equipment and how they equal up in credits, just more for the mind to reference for.

    Trade Goods:

    Animal, common - 100 cr
    Animal, exotic - 2,000 cr
    Animal, livestock - 500 cr
    Art - 1,000 cr
    Bacta, 100 liters - 10,000 cr (so 100 cr a liter?)
    Food, common, 1 kg - 10 cr
    Food, quality, 1 kg - 20 cr
    Food, exotic, 1 kg - 50 cr
    fuel, 1 kg - 50 cr
    gems, semiprecious, 1 kg - 100 cr
    gems, precious, 1 kg - 1,000 cr
    Holovid - 20 cr
    Ore, common, 1 kg - 200 cr
    Ore, rare, 1kg - 2,000 cr
    Spice, 1kg - 1,000 cr
    Textiles, 1 meter - 10 cr
    Water, 1 kg - 10cr

    Melee weapons:

    Atlatl (gungan weapon, baton) - 50 cr
    Cesta (gungan weapon, staff) - 100 cr
    Energy balls (gungan design) - 20 cr
    Club/baton - 15 cr
    Combat gloves - 200 cr
    Force pike - 500 cr
    Gaderffii (tusken raider staff) - 50 cr
    Knife - 25 cr
    Lightsaber - 3,000 cr
    Lightsaber, double - 7,000 cr
    Longsword - 150 cr
    Mace, light - 50 cr
    Quarterstaff - 65 cr
    Spear - 60 cr
    Stun baton - 500 cr
    Vibro-ax - 500 cr
    Vibroblade - 250 cr
    Vibrodagger - 200 cr

    Ranged Weapons:

    Blaster pistol - 500 cr
    Blaster, heavy - 750 cr
    Blaster, hold-out - 300 cr
    Blaster, sporting - 300 cr
    Ion gun pistol - 250 cr
    Blaster Carbine - 900 cr
    Blaster rifle - 1,000 cr
    Blaster rifle, sporting - 800 cr
    Blaster, lt. repeat - 2,000 cr
    Ion gun rifle - 800 cr
    Grenade, frag - 500 cr
    Grenade, stun - 600 cr
    Thermal detonator - 2,000 cr
    Net - 25 cr
    Electro-net - 300 cr
    Sling - 35 cr
    bullets (10) - 5 cr
    Bow - 300 cr
    arrows (10) - 20 cr
    Slugthrower, pistol - 275 cr
    Slugthrower, rifle - 300 cr
    Bowcaster - 1,500 cr
    quarrels (10) - 400 cr
    Blaster cannon - 3,000 cr
    Blaster, hvy. repeat - 4,000 cr
    Blaster, E-web - 8,000 cr

    Explosives:

    Explosive charge - 1,500 cr
    Detonite - 500 cr
    Timer - 250 cr

    Armor:

    Blast helmet, vest - 500 cr
    Combat jumpsuit - 1,500 cr
    Padded flight suit - 800 cr
    Armored flight suit - 4,000 cr
    Battle armor, padded - 2,000 cr
    Battle armor, medium - 6,000 cr
    Armored spacesuit - 10,000 cr
    Battle armor, heavy - 12,000 cr
    Corellian powersuit - 10,000 cr
    Stormtrooper armor - 8,000 cr
    Battleframe - 12,000 cr

    Equipment:

    All-temperature cloak - 100 cr
    Aquata breather - 350 cr
    Bacta Tank - 100,000 cr
    Breath mask - 200 cr
    atmospheric canister - 25 cr
    Code cylinder - 500 cr
    Comlink - 200 cr
    Credit chip - 100 cr
    Datapad - 1,000 cr
    datacard (10 blank) - 10 cr
    datacard, 1 program - 300 cr
    Datapad, mastercraft - 2,000 cr
    Electrobinoculars - 1,000 cr
    Energy cell - 10 cr
    Field kit - 1,000 cr
    Fusion lantern - 25 cr
    Glow rod - 10 cr
    Grappling spike launcher - 50 cr
    Holoprojector, personal - 1,000 cr
    Holorecorder - 3,000 cr
    Liquid cable dispenser - 25 cr
    Macrobinoculars - 600 cr
    Medical kit - 25 cr
    Medpac - 100 cr
    Medpac, mastercraft - 200 cr
    Power pack - 25 cr
    Recording rod - 500 cr
    Sensor pack - 1,500 cr
    Security kit - 750 cr
    Surgery kit - 1,000 cr
    Tool kit - 250 cr

    Services:

    Meals-
    good - 50 cr
    common - 15 cr
    poor - 5 cr
    Lodging-
    good - 200 cr
    common - 100 cr
    poor - 50 cr
    Medical aid-
    long-term care (per day) - 250 cr
    medpac treatment - 150 cr
    Bacta tank treatment (per 12 hours) - 3,000 cr

    Vehicles:

    SoroSuub x-34 Landspeeder - 10,550 cr (new), 2,500 cr (used)
    Naboo Security Forces Flash Speeder - 12,000 cr (new), 6,000 cr (used)
    Modified Ikas-Adno 22-B Nightfalcon (speeder bike) - 6,000 cr (new), 2,000 cr (used)
    Modified Ubrikkian Luxury Sail Barge - 250,000 cr (new), 50,000 (used)
    Ubrikkian SuperHaul Model II Cago Skiff - 8,000 cr (new), 5,000 cr (used)
    Baktoid Armor Workshop MTT - 138,000 cr (new), 80,000 cr (used)

    Booking Passage:

    Quality - Cost/day - Cost/Journey - example
    steerage - 50 cr - 500 cr - freighter hold
    poor - 100 cr - 1,000 cr - freighter bunk
    average - 200 cr - 2,000 cr - liner bunk
    good - 500 cr - 5,000 cr - private room
    luxurious - 750 cr - 7,500 cr - private stateroom

    Starfighters:

    Incom T-65B X-wing - 150,000 cr (new), 65,000 cr (used)
    Koensayr BTL-S3 Y-wing - 135,000 cr (new), 65,000 cr (used)
    Sienar Fleet Systems TIE/ln - 60,000 cr (new), 25,000 cr (used)
    Incom/Subpro Z-95 Headhunter - 80,000 cr (new), 45,000 cr (used)
    XI Char Variable Geometry Batle Droid Mark I- 19,000 cr (new), 5,000 cr (used)
    Kuat Systems Engineering Delta-7 Aethersprite-class Starfighter - 180,000 cr (new), 145,000 cr (used)

    Space Transports:

    Corellian Engineering Corporation YT-1300 Transport - 100,000 cr (new), 25,000 cr (used)
    Kuat Systems Engineering Firespray-31 Patrol and Attack Craft - 120,000 cr (new), 30,000 cr (used)

    Capital Ships:

    Corellian Engineering Corporation Corvette - 3,500,000 cr (new), 1,500,000 cr (used)
    Corellian Engineering Corporation Space Cruiser - 850,000 cr (new), 550,000 cr (used)
    Rothana Heavy Engineering Acclamator-class Assault Ship - 29,000,000 cr (new), 19,000,000 cr (used)
    Escape Pod - 20,000 cr

    Airspeeders:

    Coruscant Air Taxi - 20,000 cr (new), 10,000 cr (used)
    Incom T-47 Airspeeder - 12,000 cr (new), 6,000 cr (used)
    Rebel Alliance Combat Snowspeeder - 25,000 cr (blackmarket only)
    MandalMotors Shadow V Combat Airspeeder - 50,000 cr (new), 25,000 cr (used
    Desler Gizh Outworld Mobility Corp Koro-2 Airspeeder - 24,800 cr (new), 16,400 cr (used)

    Attack Gunships:

    Rothana Heavy Engineering LAAT/i Attack Gunship - 65,000 cr (new), 40,000 cr (used)
    Baktoid Armor Workshop Single Trooper Aerial Platform (STAP) - 10,000 cr (blackmarket only)

    Cloudcars:

    Bespin Motors Storm IV Cloud Car - 20,000 cr (new), 10,000 cr (used)

    Droids:
    2-1B series - 4,300 cr
    R2 series - 4,500 cr
    3P0 series - 3,000 cr
    M-TD series - 2,350 cr
    Baktoid combat automata B1 series - 1,800 cr
    Baktoid combat automata B2 series - 3,300 cr
    Droideka Series - 21,000 cr
    Viper series - 18,500 cr
    E522 series - 32,500 cr
    ASP series - 1,000 cr
    J9 series - 1,200 cr
    EG-6 series - 6,250 cr

    Other things found elsewhere:

    Adumari Blastsword - 600 cr
    AR-1 Blaster rifle - 1,300 cr
    Discblade - 2,000 cr (blackmarket only)
    Hand claws - 400 cr
    Military grade comlink - 900 cr
    Targeting Scope - ranging from 200 cr - 10,400 cr depending on grade of scope
    Shock Whip - 1,200 cr
    Zenji Needle - 50 cr

    Computers:

    Dedicated Terminal - 400 cr
    Mainframe - 8,500 cr
    Private computer - 1,200 cr
    Handheld computer - 1,500 cr

    And I think that covers the most of it. XD
    Sometime later someone should remind me to do the distance charts XD.

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