Part III
Amazing Worldbuilding
Sharon Ahern and A. J. Hartley
1) What do you think are the fundamental aspects/traits of your world
2) What will create immediacy for reader (believability, etc)
*Human nature may be generally the same, but you can certainly play with this notion due to its' complexity*
*Culture/familial*
*You can use these to help build up or tear down parts of your world*
3) Parameters that hide in the background
4) Fine line of what we want to put in our story/world and what readers want
- Don't be afraid to put in what you are interested in
*Write what you know and/or can learn*
5) Reach down to the practical
- Details are what make your world rich
6) Don't have to immediately share everything; let it come in organically
- Generally 5% seen, with the rest under your thumb/in metered docket for eventual revealing
7) Intrinsic to plot
8) Characters can tell us where to go/what to do at times
9)You can write in the action immediately to preserve the heat of the moment, then go back and correct locations/etc if need be
TIMELINES AND HISTORIES
10) Series?
- Don't close doors or pin down too many things/details unless you want to expand on those at a later date
- Don't infodump; rather, salt
- Terminology in back
11) If it's not bad enough, make it worse before giving up after painting yourself into a corner.
**BACK YOUR SHIT UP MULTIPLE TIMES**
12) Perspective and points of view can provide ALTS
13) Writers block?
- Go back to worldbuilding
- Kill a character (whether established char or a new one)
- Don't need to write sequentially
- Write cursory bits, then when you get writer's block, go back and fill in the fluff/body
- Power through it, but also step away for a short bit of time
- Work on another part of the story
14) Building a world around the culture
15) Starting a story
- Figure out the climax, then start as close to it as possible
- Get in as late as possible, out as early as possible
16) If you are worldbuilding around another race or culture, tread carefully
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